Welcome to the player wiki for Arlia, a world of 72 nation states, two big continents in the south, and a vast northern ocean, the Grave E. Sea, scattered with island nations. Everything the tables have learned about it across all three campaigns is collected here, written up from the session recaps. If your character heard it, it’s in the wiki. Use the search bar (or press Ctrl/⌘ + K) to find anyone or anywhere.

New here? Start with the world itself, then pick a campaign below.

The campaigns

Campaign 1: The Wonders of ArliaCampaign 1.5Campaign 2
The Cacklers hunt the seven Star Orbs and fight the Rose Ribbon Army, from Fire Mountain to the top of Muscle Tower. Start at C1 Chapter 01.The Cacklers return twenty years later, joined by Belle Pepper and Juliette’s daughter Ruby, to face Dr. Gero’s revenge and Perfect Cell. It ends at The Cell Games. Start at C1.5 Chapter 01. Cell: character art from Dragon Ball (Akira Toriyama / Toei Animation).The FAM go from a turnip wagon at the Saline Coast gate to open war with the Velvet Truffle Company. Start at Session 1 or catch up with the latest, Session 83.

Where it all happens

Saline Coast: the festival city where the FAM first met, and where the Company keeps coming back.The Odd At Sea: the FAM’s ship, once the Convenient Plot Hook, now an airship.The In-Between: the realm between life and death, guarded by a tower that draws lightning.

North City, the sprawling home of CAGS and the Coliseum, is the other city that keeps pulling everyone back. Wander further with the full list of places: Beerlia, Green Hollow, Coghaven, Scotch on the Rocks, the Crepe Republic and more.

Faces of Arlia

The FAM

The Cacklers

Start here

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